Time for the final, pre-apocalypse round of the 40K Campaign. Details below (apologise for the crappy formatting, seems WordPress isn’t so great with spreadsheets or I don;t know how to do them – if anyone knows how to get nice spreadsheet formatting in WP, please let me know):
The Special Rule is what the winner will take into the Apoc game for their side.
| Special Rule |
Played by |
|
| Planetstrike Shield Generator (p105) |
DG (Attacker) UnhingedTangent (Defender) |
Planetfall mission. Use the terrain features from the new rulebook. |
| Spearhead Ammunition Dump (p104) |
G$ vs Scumcleaner | Lightning War mission. |
| Cities of Death Archaeotech Artefact (p106) |
Luke vs Fenrisrules | Omega level Firesweep mission. All standard rules are to use the new rulebook. |
One table will be set up for city fighting – a high density of buildings.
Nothing special for the Spearhead or Planetstrike mission.
Here is how people are going to date:
| Location | Bonus | Race |
W/D/L (Bye) |
Commander Experience |
|
| Biologis Station | Tyranids: One Troops unit gains Wave Attack (p367) One unit may reroll all To Hit in one shooting or assault phase |
Tyranids |
0/0/4 |
0 |
|
| Fenrisian Outpost | Space Wolves: One Character (not Unique) may select an extra Saga One unit gains Move Through Cover |
Space Wolves |
2/0/1 (1) |
0 |
|
| Warp Shard | May modify own psychic rolls by -1 | ||||
| Asteroid Workshop | One unit may reroll assault To Hit and To Wounds once per game | ||||
| Hive Tendril | Imperial Guard: May take one unit of either Genestealers or Lictors as a Troops choice One Character gains Fear |
Genestealer Cult |
1/0/2 (1) |
0 |
|
| Training Satellite | One unit gains Infiltrate | ||||
| Wraithbone Nexus | Eldar: Either gain +1 to psychic power effect, or player may reroll for random powers One unit gains Adamantium Will |
Eldar |
2/0/2 |
4 |
|
| Gland Surgery | One unit gains Hatred (all) | ||||
| Null Zone | Enemy Psykers cause Perils on any failed roll | ||||
| Warp Shrine | Chaos: Entire army gains Night Vision and always causes Night Fighting on Turn 1 One model gains It Will Not Die |
Chaos |
2/1/1 |
0 |
|
| Conditioning Facility | One unit gains Preferred Enemy (all) | ||||
| Replication Factory | Gain 5% points | ||||
| Mont’ka Station | Tau: One Deep Strike unit may reroll scatter as if target point has a Marker Beacon visible One unit gains Stubborn |
Tau |
3/1/0 |
2 |
|
| Weapon Dump | One unit may fire upon both Flyers and ground targets at normal BS (as if it had Skyfire and half of Interceptor) | ||||
| Teleport Staging Area | One unit gains Deep Strike | ||||
| Labyrinth of Hades | May exchange one FoC slot for another (not compulsory units) | ||||
G$, is able to spend XP to get upgrade for his bossman:
| 3 points: Reroll Warlord Traits roll |
| 4 points: Reroll dice to determine Mission or Deployment |
This is the last ‘standard’ game in the list. After that, we’re onto Apocalypse! The teams there will be:
DG, UnhingedTangent and Scumcleaner (Nids, Genestealer Cult and Chaos) vs
Fenrisrules, G$ and Luke (Space Wolves, Eldar and Tau)