Warhammer 40k Campaign Update

Time for the final, pre-apocalypse round of the 40K Campaign. Details below (apologise for the crappy formatting, seems WordPress isn’t so great with spreadsheets or I don;t know how to do them – if anyone knows how to get nice spreadsheet formatting in WP, please let me know):

The Special Rule is what the winner will take into the Apoc game for their side.

Special Rule

Played by

Planetstrike
Shield Generator (p105)
DG (Attacker)
UnhingedTangent (Defender)
Planetfall mission.
Use the terrain features from the new rulebook.
Spearhead
Ammunition Dump (p104)
G$ vs Scumcleaner Lightning War mission.
Cities of Death
Archaeotech Artefact (p106)
Luke vs Fenrisrules Omega level Firesweep mission.
All standard rules are to use the new rulebook.

One table will be set up for city fighting – a high density of buildings.

Nothing special for the Spearhead or Planetstrike mission.

Here is how people are going to date:

Location Bonus   Race

W/D/L (Bye)

Commander Experience

Biologis Station Tyranids: One Troops unit gains Wave Attack (p367)
One unit may reroll all To Hit in one shooting or assault phase
Tyranids

0/0/4

0

Fenrisian Outpost Space Wolves: One Character (not Unique) may select an extra Saga
One unit gains Move Through Cover
Space Wolves

2/0/1 (1)

0

Warp Shard May modify own psychic rolls by -1
Asteroid Workshop One unit may reroll assault To Hit and To Wounds once per game
Hive Tendril Imperial Guard: May take one unit of either Genestealers or Lictors as a Troops choice
One Character gains Fear
Genestealer Cult

1/0/2 (1)

0

Training Satellite One unit gains Infiltrate
Wraithbone Nexus Eldar: Either gain +1 to psychic power effect, or player may reroll for random powers
One unit gains Adamantium Will
Eldar

2/0/2

4

Gland Surgery One unit gains Hatred (all)
Null Zone Enemy Psykers cause Perils on any failed roll
Warp Shrine Chaos: Entire army gains Night Vision and always causes Night Fighting on Turn 1
One model gains It Will Not Die
Chaos

2/1/1

0

Conditioning Facility One unit gains Preferred Enemy (all)
Replication Factory Gain 5% points
Mont’ka Station Tau: One Deep Strike unit may reroll scatter as if target point has a Marker Beacon visible
One unit gains Stubborn
Tau

3/1/0

2

Weapon Dump One unit may fire upon both Flyers and ground targets at normal BS (as if it had Skyfire and half of Interceptor)
Teleport Staging Area One unit gains Deep Strike
Labyrinth of Hades May exchange one FoC slot for another (not compulsory units)

G$, is able to spend XP to get upgrade for his bossman:

3 points: Reroll Warlord Traits roll
4 points: Reroll dice to determine Mission or Deployment

This is the last ‘standard’ game in the list. After that, we’re onto Apocalypse! The teams there will be:

DG, UnhingedTangent and Scumcleaner (Nids, Genestealer Cult and Chaos) vs

Fenrisrules, G$ and Luke (Space Wolves, Eldar and Tau)

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